Submitted by Marton Ady on Wednesday, November 20, 2019 - 11:18.
2019 had four important changes concerning the future of Molflow:
In the beginning of the year, cross-platform support was added. For this, the separation of GUI (mollfow.exe) and the workers (molflowSub.exe) had to be ended, using instead a single binary with multithreading (Mollfow versions 2.7 and later)
In late April, the development of Molflow was put on hold, except for minor bugfixes
In June, a PhD student in computer science joined the Molflow team
In November, the development resumed, with a new build (2.7.9) released the first time in 6 months
Submitted by Marton Ady on Thursday, October 12, 2017 - 17:39.
Originally, Molflow+ was intended to be used as a simulator, not a CAD editor - the source of the geometry always had to be an STL file.
Over the years, editing options were added to perform quick fixes on the geometry - such as plugging holes, rotating facets, etc. These functions cumulated, and - whereas Molflow won't ever be able to compete with a dedicated editor - now the user has a handful of editing options.
Starting from scratch
Molflow now starts with an empty geometry by default, and it is possible to start drawing accelerator shapes from scratch:
Designing geometries is now possible thanks to a few new, handy functions:
Submitted by Marton Ady on Monday, November 14, 2016 - 17:48.
A previous blog entry called Attaching files and images in comments contained a step-by-step guide to... ...well, attaching files and images in comments. Unfortunately the first method relying on the Image Picker module has to be removed, as that module is no longer maintained and poses a security risk. Now we have to use the same method for inserting images as for inserting files:
First we need to upload the the file. For this we click on the Image button on the top of the editor:
Submitted by Marton Ady on Monday, July 18, 2016 - 17:31.
Originally added for a simple Gaede pump modelling, Molflow can treat certain facets as "Moving parts", and add a certain velocity vector to the normal rebounce directions of molecules hitting a facet. The velocity vector itself can be set globally through the Tools/Moving parts menu: